ART LYON: design, editing, writing, illustration, digital coloring, and other arcane secrets.


a race – with subraces – for D&D 5E

[In my previous post – back in the lost days of 2018, before the holidays – I posted the base race write-up for Simians, as well as the Ki-Pan subrace. This week, you get my other two subraces, the Tangu and the Illai!]


Tangu are larger than their Ki-Pan counterparts, but not as big as the Illai. Tree simian society is a network of loosely-knit, mostly solitary individuals. They build their homes exclusively in the boughs of trees, and spend as little time on the ground as they can get away with.
Tangu skin normally ranges in color from pink to a deep reddish brown. Their bodies are mostly covered with hair that can range from blonde to orange to a dark reddish brown. Their eyes can be of any color.

Ability score increase. Your Wisdom score increases by 2.
Size. Mature tree simians can be from 4 to 6 feet in height. Your size is Medium.
Movement. Your base walking speed is 25 feet, but you must have one hand free when moving on the ground. Your climbing speed is 30, and climbing does not cost you extra movement. If you have objects to climb or from which to swing, you can jump using your arms as other races do using their legs. You can make a running long jump or a running high jump after moving only 5 feet.
Canopy Dweller. Because of the arboreal lifestyle of your people, you have proficiency with all Dexterity (Acrobatics) checks.
Solitary Mind. You have advantage on saving throws against being Charmed.
Natural Initiate. You know two cantrips from the class spell list of your choice. You also know one 1st level spell from that same list. You can cast this spell at its lowest level using this trait, and may do so again after a long rest. Your spellcasting ability for these spells is the same as for the class from whose spell list you have chosen.
Tools. You gain proficiency with one of the following: brewer’s supplies, calligrapher’s supplies, cook’s utensils, leatherworker’s tools, musical instrument, painter’s supplies, or woodcarver’s tools.



Illai are a large, heavily-built, intimidating race, but they are actually a sedate and even contemplative people. They can, however, be terrifying when angered.
Illai skin normally ranges in color from ruddy brown to black. Their bodies are mostly covered with hair that can range from dark brown to black. Their eyes are usually dark-colored.

Ability score increase. Your Strength score increases by 1 and your Constitution score increases by 1.
Size. Mature mountain simians range from 5 to 8 feet in height.  Your size is Medium.
Movement. Your base walking speed is 30.
Long-Limbed. Your size, long arms, and wild fighting style add 5 feet to your reach with all melee attacks, as well as when determining your reach for opportunity attacks.
Intimidating. Your size, bulk, and primal nature give you advantage on all Intimidation checks.
Sudden Charge.  When you use your action to dash you have an additional 10 feet of movement. If you end your dash with 10 feet of movement in a straight line, you may then choose one of two bonus actions: add a d10 to the damage roll of a melee attack, or attempt a shove attack to push the target up to 10 feet away from you.
Tools. You gain proficiency with one of the following: herbalism kit, musical instrument, or woodcarver’s tools.

[Next week: the Homonguli!]

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Citizen Dame

The intersection of filmdom and feminism

ceci says

did I just say that? (adventures in stream-of-consciousness writing)

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