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Posts tagged ‘stone giant’

ALIGNMENT CHECK!

HALF-GIANTS
a race – with subraces – for D&D 5E

[My first post on half-giants set up the “base race” for Half-Giants, and included the Cloud Half-Giant and Fire Half-Giant subraces. Last week’s post added Frost and Hill Half-Giants. Today, you get my final two subraces: Stone Half-Giants and Storm Half-Giants! Woo!]


Stone Half-Giant
Like stone itself, your skin can be a wide variety of colors and patterns, and can have a gritty, smooth, or even glossy texture. You have only wisps of hair at most.

Ability Score Increase. Your Strength increases by 1.
Alignment. Stone half-giants are usually of a neutral alignment.
Size. Stone half-giants range from about 7’ to 10’ tall. Your size is Medium. Your weight is 1.5 times that of a normal, flesh-and-blood creature with your height.
Natural Armor.  Because of your dense body, your AC when unarmored is equal to 12 + your Dexterity modifier.
Natural Weapon. Your rock-like hands add 1d4 to damage with unarmed strikes.
Immovable Object. You have advantage on checks against shoving attacks. You have disadvantage on all Dexterity (Acrobatics) checks.
Stone Camouflage: You have advantage on Dexterity (Stealth) checks to hide in rocky terrain.
Stone-Faced. Other creatures have disadvantage on their Wisdom (Insight) checks against you. 
Stone Magic. You know either the Shillelagh or True Strike cantrip. When you reach 3rd level, choose one of the following spells: Alarm, Jump, or Shield. You can cast that spell once using this trait, and regain the ability to do so when you finish a long rest. When you reach 5th level, choose one of the following spells: Aid, Alter Self (with only the Natural Weapons option available), or Warding Bond. You can cast that spell once using this trait, and regain the ability to do so when you finish a long rest. Wisdom is the spellcasting ability for these spells.

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Storm Half-Giant
You have a ruddy complexion and wavy or curly hair. Your dark eyes may light up when your emotions are stirred.

Ability Score Increase. Your Strength increases by 1.
Alignment. Storm half-giants are usually of chaotic alignments.
Size. Frost half-giants range from about 7’ to 10’ tall. Your size is Medium.
Stand Amidst the Storm. You have advantage on saves against lightning and thunder, and resistance to both lightning damage and thunder damage.
Stormy. Often betrayed by your tempestuous nature, you have disadvantage on all Charisma (Deception) checks.
Weather Sense. You are proficient with Wisdom (Survival) checks to predict weather.
Storm Magic. You know one of the following cantrips: Shocking Grasp, Thunderclap, or Lightning Lure. When you reach 3rd level, choose one of the following spells: Guiding Bolt or Thunder Wave. You can cast that spell once using this trait, and regain the ability to do so when you finish a long rest. When you reach 5th level, choose one of the following spells: Call Lightning or Shatter. You can cast that spell once using this trait, and regain the ability to do so when you finish a long rest. Charisma is the spellcasting ability for these spells.

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The intersection of filmdom and feminism

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did I just say that? (adventures in stream-of-consciousness writing)

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